top of page
PORTFOLIO

1. Games

2. Interactive installations and Simulation

3. Machinima

Voxel Quest
RAGDOLL
"Voxel Quest"
"Bullet hell: Meltdown"

Bullet Hell: Meltdown is a top down bullet hell shooter that capitalizes on simple and fast paced mechanics. Bullet Hell: Meltdown also takes advantage of object pooling to create a much smoother experience that is necessary for such a fast paced game.

"VR Minigun zombie Demo"
Shooter

VR Minigun Zombie demo is a concept of a game built for the Oculus Rift S. The main weapon is a minigun that is wielded by the user using two hands. The game also features an awesome dismemberment system for the zombies that allows you to shoot and break off their limbs. This game was inspired by the doom/quake franchise and aims to be just as gory.

"VR Bouncy Bullet demo"

VR Bouncy Bullet was a game inspired by the mobile game Mr.Bullet. The whole premise of the game is to hit every target using the least amount of bullets possible. The game features a projectile reflection system that also shows you the path at which the bullet travels. This is a slow paced VR game that is perfect for the players that prefer strategy over fast paced action.

"Voxel Quest"

Voxel Quest is an isometric style dungeon crawler game. it blends the simple mechanics of mobile games and the complexity of a dungeon crawler RPG style game.

"Top Down Stick Shooter"
"Top Down Stick Shooter"

Top Down Stick Shooter is a arena style game based on the Stick Stick Arena and the Blockhead series. There are two modes to this game, one is a short story mode with 3 levels and the other is an arena wave survival mode.

"Asteroids Clone"

Ateroids Clone is a mod of the original arcade game called Asteroids. The mechanics are relatively the same but the graphics have been updated.

"RagDoll Coffee man"

Ragdoll Coffee Man is an isometric ragdoll game where you play as an intern delivering coffee. The goal of the game is to keep as much coffee in your cup as you can while trying not to collide with other objects and NPCs.

"SUPER GLITCH WORLD"

Super Glitch World is a fresh take on vaporwave style games that makes use of interesting and quirky mechanics. The gameplay is not straightforward and is meant to explore new types of mechanics. Super Jazzpunk and Broken Reality were inspirations for this game

1. Games

2. Interactive installations and Simulation

3. Machinima

"ARDUINO VFX GLOVE"

The Arduino VFX visualizer glove was a project that I started in my senior year of college as a final portfolio piece. This project makes use of Unity and arduino and a custom built glove interface which plugs into Unity. The glove allows you to change the visuals played on the screen by adjusting where your hands are. There are 4 analog flex sensors in the fingers that change in resistance values when bent and then they feed data through the serial port.

"Audio Visualizer"

This Audio Visualizer was inspired by my previous work building the Arduino Vfx glow, however this is a much more subtle effect.

1. Games

2. Interactive installations and Simulation

3. Machinima

"Tokyo Style"

Tokyo Style was a machinima that I show within Unity. It makes used of Unity's cinemachine and timeline.

"Cutscene test"

This cutscene test was a small project that I built to see how I can shoot videos in Unity and also create cutscenes for my future games.

bottom of page